The 6th IASTED International Conference on
Human-Computer Interaction
~HCI 2011~

May 16 – 18, 2011
Washington, DC, USA

Past Conference Information

The Human-Computer Interaction 2011 conference in Washington, DC, USA has ended.

Conference Proceedings

The Conference Proceedings are not yet available for purchase, but will be available shortly on the ACTA Press website.

Scope

The topics of interest covered by HCI 2011 included, but were not limited to:

ACCESSIBILITY

  • Accommodating People with Disabilities
  • Education about HCI
  • End-User Development
  • Human Error and Safety
  • Support for Creativity and Learning
  • Universal Access and Usability
  • User Support Systems

HUMAN COMPUTER INTERACTION

  • Analysis, Design, and Evaluation Methods
  • Formal Methods in HCI
  • Guidelines and Design Heuristics
  • HCI Theory, Methods, and Practice
  • Intelligent Systems
  • Theoretical Foundations of HCI
  • Usability Engineering
  • Usability Testing
  • User Modeling and Adaptation
  • User Profiling and Individual Differences between Users
  • Visions of HCI in the Future

INTERFACE

  • Display Systems
  • Ecological Interfaces
  • Graphical User Interfaces
  • Groupware Interfaces
  • Interaction Devices and Tools
  • Interaction through Wireless Communication Networks
  • Interfaces for Restricted Environments
  • Multi-Modal Interfaces
  • Non-Verbal Interfaces
  • Novel User Interfaces
  • Perceptual and Adaptive User Interfaces
  • Speech and Natural Language Interfaces
  • User Interface Development
  • User Interface Software Tools, Architecture, and Technologies
  • Virtual and Augmented Reality

SOCIO-CULTURAL EFFECT

  • Affective and Emotional HCI
  • Implications of Culture on Design
  • Internationalization
  • Psychological Aspects of HCI
  • Societal Implications of HCI

APPLICATIONS

  • Artificial Intelligence and Agents
  • Case Studies
  • Computer Based learning
  • Computer Supported Cooperative Work
  • Human-Robot Interaction
  • Human-Work Interaction Design
  • Mobile Applications
  • Multi-User Interaction
  • Ubiquitous and Pervasive Computing
  • Visual Programming