The 6th IASTED International Conference on
Human-Computer Interaction
HCI 2011

May 16 – 18, 2011
Washington, DC, USA

Past Conference Information

The Human-Computer Interaction 2011 conference in Washington, DC, USA has ended.

Conference Proceedings

The Conference Proceedings are available for purchase on the ACTA Press website:

Scope

The topics of interest covered by HCI 2011 included, but were not limited to:

ACCESSIBILITY

  • Accommodating People with Disabilities
  • Education about HCI
  • End-User Development
  • Human Error and Safety
  • Support for Creativity and Learning
  • Universal Access and Usability
  • User Support Systems

HUMAN COMPUTER INTERACTION

  • Analysis, Design, and Evaluation Methods
  • Formal Methods in HCI
  • Guidelines and Design Heuristics
  • HCI Theory, Methods, and Practice
  • Intelligent Systems
  • Theoretical Foundations of HCI
  • Usability Engineering
  • Usability Testing
  • User Modeling and Adaptation
  • User Profiling and Individual Differences between Users
  • Visions of HCI in the Future

INTERFACE

  • Display Systems
  • Ecological Interfaces
  • Graphical User Interfaces
  • Groupware Interfaces
  • Interaction Devices and Tools
  • Interaction through Wireless Communication Networks
  • Interfaces for Restricted Environments
  • Multi-Modal Interfaces
  • Non-Verbal Interfaces
  • Novel User Interfaces
  • Perceptual and Adaptive User Interfaces
  • Speech and Natural Language Interfaces
  • User Interface Development
  • User Interface Software Tools, Architecture, and Technologies
  • Virtual and Augmented Reality

SOCIO-CULTURAL EFFECT

  • Affective and Emotional HCI
  • Implications of Culture on Design
  • Internationalization
  • Psychological Aspects of HCI
  • Societal Implications of HCI

APPLICATIONS

  • Artificial Intelligence and Agents
  • Case Studies
  • Computer Based learning
  • Computer Supported Cooperative Work
  • Human-Robot Interaction
  • Human-Work Interaction Design
  • Mobile Applications
  • Multi-User Interaction
  • Ubiquitous and Pervasive Computing
  • Visual Programming